
Here are the steps I undertook to come to this solution: NET framework for Windows, as opposed to OpenGL (this is the intended way of running the game).

Today I'm happy to say I found a solid solution for the issue, which fixes the files within the Steam folder containing Celeste and allows it to run correctly on the.
Originally I found the solution was to opt into the OpenGL beta of the game and while this did fix my issue, if you're anything like me, seeing "Celeste " as a game title in your Steam library can be quite irritating! I know a lot of other people have been getting this issue too. For a while I've been having this issue with the game on Steam where it would crash immediately on launch or not oopen up not matter how long I waited.
